E3 2010

E3 2010 has come and gone, as a result we’ve been buried in a tonne of awesome things to look forward to in the future. Be warned, this will be an epicly long post the likes of which have not been seen on Twilight Lynk before…

As you can probably tell from the above image… Nintendo continues to laugh at the measure of their own success and their ability to print more and more money. It’s an unstoppable force unlike any we’ve ever seen and will one day consume the entire universe. Who will stop them? How can they be stopped? This is madness!

Of course, there were a lot of other great things being shown at E3 and this entry will go through everything that I have absorbed for the past few days…

In this entry I’m going to focus on the obligatory “Who won E3?” rankings out of the big three companies… so to tell us who won E3, let’s take a look at this next image which is OVER NINE THOUSAAAAANDD KB…

So why did Microsoft come third, Sony second and Nintendo the overall winner?…

Microsoft Press Conference

Microsoft came out in full swing with a pre-E3 event officially revealing Kinect (formerly “Project Natal”) with the help of Cirque du Soleil. The result was Microsoft giving everyone quite the acid trip that apparently a lot of press who attended did not want to be an active part of… Luckily, Microsoft didn’t have that level of ball tripping in their official E3 conference. They started out with a line up of traditional games including Call of Duty: Black Ops, Metal Gear Solid: Rising, Gears of War 3, Fable III, Kingdoms, and of course Halo Reach. The tone then changed and Microsoft opened the doors to a more casual focus with Kinect. They showed an impressive array of features and games for Kinect then finally revealed the new, slim version of the Xbox 360.

The first half of Microsoft’s showing was very standard, showing off very traditional based games that’s we’ve all known about for quite awhile. There wasn’t anything really surprising or wonderful about that part of the show, it was all just steady as she goes.

On the other hand, the latter half of the show had Microsoft delve into an area where its more “hardcore” fans don’t want them to go. Along with Sony, Microsoft is following Nintendo’s lead and reaching out to the expanded audience with Kinect. It is an admirable goal and I hope they find their own piece of the market to compete with Nintendo, however… I have no interest in any of the casual expanded audience games for Wii… and I don’t have any interest in any of the casual expanded audience games for Kinect or PlayStation Move for that matter… so as great as it is, Kinect isn’t showing me anything I’m particularly interested in.

For these reasons, Microsoft comes third in my books. They have a solid line-up of traditional games, but they’re all titles I have known about for quite some time. E3 is about showing off new games to look forward to that we haven’t heard about before. Microsoft didn’t do it for me… sorry.

Oh, and the most boring part of the show that I didn’t really care about is the whole deal with ESPN… great if you’re into that sort of thing, but I’m not.

You can watch the Microsoft Press Conference through GameTrailers.com:
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7

Now here’s a closer look at the key moments of their conference in the order they were shown…

Call of Duty: Black Ops

Black Ops was pretty much as you would expect, dark, gritty, brown and full of people from third world countries you can shoot down at your leisure. As always, the visuals look impressive and there was some nice attack chopper action at the latter half of the presentation. Microsoft also announced at the same time that they’ve made a deal that will have all future CoD games released on the Xbox 360 before any other platform.

Metal Gear Solid: Rising

While Rising was shown off during the Microsoft conference, I’m actually more interest in the possibilities of PlayStation Move support in the PS3 version of the game. In any case, Hideo Kojima and his trademark trendy glasses hit the stage and presented us with a trailer that showed some gameplay that involved a lot of slicing and dicing. Whatever Raiden could get his hands on was soon cut into small pieces… people, vehicles, buildings… watermelons.

The trailer focused purely on the action elements of the game which made it seem like a hack n’ slash of sorts but also demonstrated some precision cutting. The idea of Rising seems to be to allow players to perform the impressive moves the likes of which are seen in the cutscenes of MGS4. It’s not all action based though, it’s been suggested that the game will still feature stealth gameplay that will be quicker and more ninja-like than what we’re used to with Snake.

Rising is going to be the story that ties the events of MGS2 with MGS4. I’m sure we’ll discover at the beginning of the game how Raiden ended up with his artificial body as well helping to explain more of the mysteries and loose ends that still plague parts of the Metal Gear universe… at least concerning MGS2. I can’t wait to play it; you can never get too much Metal Gear!

Gears of War 3

To be honest, while it does look good, there really isn’t anything that’s new and fantastic about Gears of War 3… I don’t really know what else to say about it aside from, “oh look, they added some female main characters”… which isn’t really that big a deal. In any case, the series is strong and the fans are getting a good game. Oh right, and also four player co-op which is always good to have.

I still have to finish my copy of the first Gears of War and then start Gears of War 2… which means I’ll eventually get Gears of War 3, but the thing that really sucks is that I can never find anyone to play co-op with.

Fable III

Much like the previous games shown, Fable III is just what you would expect. Peter Molyneux hits the stage and shows off a trailer for the game which shows a different period that involves pirates, yay! Molyneux explained to the audience about some of the additions and changes to the game for its third instalment.

Again, like with Gears of War… I haven’t actually finished the previous games and I know it’s something I really need to do. I may eventually get Fable III, but it’s not a priority for me.

Kingdoms

Not much is known about Project Kingdoms aside from the fact that it’s a game made by Crytek and seems to be based around Gladiatorial combat. A short teaser trailer of the game was revealed during the show and I’m sure we’ll hear more about this soon in the near future.

Halo: Reach

Halo: Reach is Microsoft’s biggest game of the show and is truly a game for Halo fans since it’s based around a pivotal moment in the Halo universe history… if you’re not a big enough fan of Halo on the other hand, then Reach probably won’t make that big an impact for you. The gameplay for Reach looks pretty standard for a Halo game, though there are plenty of differences that have been shown off in the last few months.

The trailer shown during the Microsoft conference showed off more of Reach and ended with a climatic space battle that went down very well with the crowd. Halo fans are going to have one hell of a time when Reach is finally released.

I kind of wonder where they’ll go with Halo after they complete the development of Reach…

Kinect for Xbox 360

People who aren’t part of the regular traditional gaming crowd are abuzz with the news of video games without a controller. It’s an expanded audience dream come true and I honestly think it’s a much better option than Wii in this instance. I personally feel that Kinect has more to offer than just expanded audience games however. The combination of dual cameras, the heat sensitive sensor and the microphone can also be used to enhance certain traditional based games as well.

Perhaps, when developers begin to consider Kinect based enhancements for some traditional based games, I may end up buying Kinect… but at this stage it doesn’t seem very likely at all.

Microsoft began their Kinect presentation by showing the audience the different gesture and voice commands people can use with the Kinect enabled 360 dashboard (which reminded me strongly of the Wii Channels Menu) and some new features to go along with it… at this point Microsoft began to lose my attention…

ESPN on demand

Microsoft then moved onto further additions to the Xbox Live service for gold members… ESPN on-demand joins Xbox in ‘exclusive partnership,’ free for Gold members complete with a bunch of neat features, etc, etc. AWESOME… if I cared at all for it… but I don’t.

Kinect games

Luckily for Microsoft they finished their ESPN gibberish and went onto talking about the actual GAMES for Kinect. A little girl came on stage to demonstrate her love for a tiger cub named “Skittles” with made the audience go DAAAAAWWWWWW with a game called Kinectimals. Another game called Kinect Adventures showed off the ability to track body movements, however the game to really do that spectacularly was Kinect Dance Central. There were a whole array of Kinect specific games being shown off and they were all perfect for a family or a bunch of people who are really, REALLY drunk.

There were some traditional based games shown such as Forza, however the limits of the Kinect functionality became obvious when viewing the on-stage demonstration since you could only control the steering and didn’t really have any controls of the pedal or gears for that matter. The Star Wars game that was also shown featuring a Clone Wars scene also seemed restrictive this way… though the footage shown of that Star Wars game seemed to be concept more than anything else.

It’s easy to see that Kinect is going to be extremely popular for its target audience, however as I said before there’s nothing of interest in this line-up for me.

Xbox 360 Slim

“Sup dawg, I heard you like Xbox so I put an Xbox inside your Xbox”… and that’s how the new design of the Xbox 360 was revealed. I like the design, though it still looks like the design of a Dell PC tower to me… many people have commented that the 360 slim looks even more like a PC tower than ever before. As I’m sure everyone knows by now, the 360 slim has a 250GB HDD and built-in wireless 802.11n… and instead of a Red Ring of Death you’ll have a Red Dot of Death…

The audience were lucky enough to get a free 360 slim… the bastards. If I had the money to waste, I’d get a 360 slim, but I don’t… speaking of which, if I had the money to waste, I’d get a PS3 slim as well but there’s nothing I can really do about any of that.

Nice way to end the show though…

Sony Press Conference

Sony began their conference talking about 3D television, its relation to the PS3 and how it’s the wave of the future. To prove their point they showed off Killzone 3 and then announced a number of other games to feature 3D support coming soon to PlayStation 3.

From 3D they went on to focus on PlayStation Move and Sony’s plan for it debut, it’s pricing and the game to support the motion control system. Sony then showed off a never before seen Move game called Sorcery, then moved onto Tiger Woods PGA Tour 11 and then Heroes on the Move.

Kevin Butler then took the stage and rambled on about some stuff… I know there are many fans of Kevin Butler but I’m not one of them. He talked too damn much and it was halting the showing of more games… but the talking didn’t stop, they just kept on going straight into the topic of promoting the PSP, yada, yada, yada…

After they had finally shown off some PSP games, they moved back to the PS3 and a selection of new games coming for the system including LittleBigPlanet 2. After talking a little bit about LBP2, the new premium only service called PlayStation Plus was revealed, its pricing and just what the service was about. After that the games finally rolled in again starting with Medal of Honor, then Dead Space 2 (one of my favourites), Portal 2, Assassin’s Creed: Brotherhood, Final Fantasy XIV, Gran Turismo 5, inFamous 2, and finally ending the show with Twisted Metal.

The reason that Sony is in second place is because of the huge variety of games they showed off in their conference… but the biggest factor may have to do with PlayStation Move itself… I’ll explain more later on in the entry.

You can watch the Sony Press Conference through GameTrailers.com:
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8

Now here’s a closer look at the key moments of their conference in the order they were shown…

3D experience

Sony has been known to use the PlayStation as their platform for persuading people to invest in certain technologies. This E3 they’re committed to try to bring people into the 3D realm… of course that involves people owning a PS3 or another device capable of playing 3D movies, not to mention a 3D enabled TV which can become quite expensive… oh and that need to wear 3D glasses which is a novelty that people do enjoy once in awhile.

Sony seems to be invested pretty heavily in this, which is no surprise since it supports other parts of their business very well… to be honest I like the idea of 3D with games, but the steps I have to take to achieve this for the PS3 are a little too expensive to justify… that and I have a perfectly good LCD TV which has served me well for quite some time.

It’s actually a little funny watching all of the effort Sony put into their presentation to show off the 3D experience they want us all to have after watching the Nintendo conference which only ended about an hour before this one began…

Killzone 3

To prove the strength of the claims Sony has been making about 3D and its place in our future, a 3D enabled presentation of Killzone 3 began and the audience was asked to put on their 3D glasses. I really wish I was there to experience it for myself; I’m interested to see just how the 3D will look with games…

Even without being able to witness the 3D experience myself, the visuals for Killzone 3 still looked impressive as always. I think what really interests me isn’t the 3D itself, but the inclusion of PlayStation Move controls for the game… I’m interested to see how they turn out and if it is as good as I’m hoping it is I may end up getting the game. Oh, speaking of Move…

PlayStation Move

Sony is proudly proclaiming that this changes everything… actually it just gives PS3 owners the ability that Wii owners have been enjoying for quite a long time now… and I’m sure a lot of PlayStation fans are sick of the comparisons to Wii, but it is what it is (especially when you see stuff like this). However, thanks to its very close comparison to the Wii Remote, it also means that like Wii, Move is able to be used to control more traditional based games with great ease… it also helps when developers have been doing the whole trial and error testing on Wii for all of this time to perfect how motion controls should be working with these sorts of games.

Sure, Sony is releasing a lot of expanded audience type games just as Microsoft is about to with Kinect, however Move has the ability to be easily utilised in games such as Killzone 3, SOCOM 4 and…

Sorcery

Sorcery was very interesting… it was like a Harry Potter game the way it should be made and it really shows EA how things should be done. It was actually a little strange watching the demo of Sorcery being played on stage, especially when Nintendo had demonstrated Skyward Sword in their press conference which ended just an hour before Sony’s started. The comparison really did cement the fact that while these two technologies use very different methods to achieve the result… the result is strikingly similar.

I wonder how the resulting relationship between PS3 and Wii games will unfold now that Sony is about to release Move.

Tiger Woods PGA Tour 11

I’m not really much of a sports game fan, but this Tiger Woods game did demonstrate how well it works with PlayStation Move and it’s similarity to the control method found on Wii. I’m sure a lot of people will appreciate the HD visuals a lot more than the SD Tiger Woods counterpart.

Heroes on the Move

Ah, now this game is very interesting… well, in a way. I’m not a fan of any of the characters involved, however the concept is something gamers have wanted for a very long time… but for Mario and Sonic. It’s an interesting concept… I wonder if they’re able to combine these characters faithfully to how their fans remember them from previous games.

PlayStation Portable promotions

This is about the time Kevin Butler came on stage and started talking endlessly about stuff I didn’t really care about… worse still is that he start on this whole rant about gamer pride which I found really lame…

They went on to show off some of their new PSP promotional material to try and get more interest in the PSP. They were really preaching to the choir at this point and it didn’t seem like they were really doing anything of consequence to help expand their audience for the system. Despite this I do admit the PSP is doing very well and is enjoying some pretty good success. A few games were shown off but finally they went onto something a lot more interesting…

LittleBigPlanet 2

LittleBigPlanet 2 is on the way and it’s set to become an even more in-depth game making tool than the first game ever was. Sony showed off some of the new features present in LBP 2 on-stage at their conference… it reminded me that I have been horribly neglecting my copy of the first game… and I should really play more of it when I have the time.

PlayStation Plus

Sony finally revealed official details for their premium online service… to be honest I didn’t pay much attention during this part of the conference. However, from what I took in, it’s not really a service most people would be interested in unless they’re hardcore fans of the PlayStation 3.

Medal of Honor

Medal of Honor is making a move to try to step on Call of Duty’s toes in its new outing. The games do look very similar… brown, gritty and full of people in a third world country you can shoot down at your leisure… it’s going to be extremely popular with a lot of people. Oh, and here’s a trailer for the game released during E3.

Dead Space 2

This is one of my most anticipated games though I do realise that there are a lot of people who didn’t even bother to play the first game! I just can’t understand how people can purposefully not play games that must be played…

I can’t wait to play Dead Space 2 in the dead of night with my surround sound up just as I played the first game. I also can’t wait to see where the story takes us in the sequel to the first and how the events of Dead Space: Extraction tie into the first game.

Sony also announced during the show that the special edition versions of the game will include the PS3 version of Dead Space: Extraction… though I also hear that Extraction will be available to download from PSN as well. Extraction will obviously be using PlayStation Move… but it’s yet to be seen if Dead Space 2 will have Move functionality too… if it does then I may just have to buy Dead Space 2 for the PS3 instead of the 360… and this is one of the biggest reasons why Sony is in second place for me. They’re convincing me to possibly NOT buy my games for the 360.

Portal 2

I’m purposefully not going to say anything about Portal 2 except to say you should watch this trailer, you monster. What more needs to be said? It’s Portal.

Assassin’s Creed: Brotherhood

Assassin’s Creed II had quite the ending and while Brotherhood is said to be an online multiplayer experience, the story of Ezio does continue in this instalment and I think it will become a bridge to the events of Assassin’s Creed III.

From what I’ve seen of various impressions of the single and multiplayer parts of the games, there seem to be mixed reviews and quite different opinions about what Ubisoft is trying to achieve… I know I’m going to end up getting this game either way since I’m interested in seeing what kind of additional story elements I can grab from this game…

Final Fantasy XIV Online

Square Enix never lets Final Fantasy rest for a single moment, of course it’s no wonder they don’t since it’s their very own money printing machine. If I had any interest in investing my time in playing MMO’s whatsoever, I would probably be very interested in Final Fantasy XIV Online… but if I were interested in MMO’s, I’d spend all that time on The Old Republic rather than FF XIV.

Gran Turismo 5

If I wasn’t so terrible at Gran Turismo and didn’t lack the interest in cars then it’s a game I would definitely get. When it comes to racing I’m more of an arcade/kart racer than anything else since I don’t take racers that seriously. That said, Gran Turismo 5 looks absolutely stunning and it’s been a long time coming… this game is going to absolutely explode in Europe…

inFamous 2

To be honest, I don’t really have that much to say about inFamous 2, I know it has quite a few fans but it’s never seemed like that huge a game to me. In any case, it’s another in a long list of exclusive titles for the PS3 and is doing a lot to add value to the system.

Twisted Metal

David Jaffe lied to all of us when he said there would be no Twisted Metal for PS3… but whatever. I know the series has been going for a long time now, but I only really played the first game on the original PlayStation thanks to my friends. It was a very fun multiplayer experience and the PS3 version of the game looks to be a lot of fun.

The only problem is that because it’s heavily based around the multiplayer experience I may not get it because I hardly know anyone who plays their PS3 online… which sucks because it really does look like a great game.

Nintendo Press Conference

Nintendo’s previous two years at E3 were dismal failures in the eyes of many, including mine. They focused on the expanded audience and seemed to have forsaken their core audience. Nintendo are very capable of having a kick ass E3 showing as they have demonstrated in years before… this year they have again gone back to that kick ass nature of theirs.

They opened up with a strong title, The Legend of Zelda: Skyward Sword, with a full demonstration by Shigeru Miyamoto himself. After the Skyward Sword presentation, Reggie entered the stage and showed off a set of what they called “bridge games” which included Mario Sports Mix, Wii Party and Just Dance 2… All of which I don’t really care about… at all. I will say though, that Just Dance 2 seemed kind of silly after watching Microsoft’s presentation featuring Kinect’s ability to detect full body motion for their own dancing game… Luckily they didn’t spend too much time on these titles and instead went on and talked about a line-up of games coming out for DS and Wii which we all really want.

They started their epic line-up by showing off Golden Sun: Dark Dawn, then jumped straight into GoldenEye 007, Epic Mickey, Kirby: Epic Yarn, Dragon Quest IX: Sentinels of the Starry Skies, Metroid: Other M and Donkey Kong Country Returns. Unlike the other conferences, a lot of what Nintendo was showing was new and exciting to me. Every single game shown off so far and coming up are games that I will definitely be buying. I cannot wait!

Of course, it didn’t end there… Satoru Iwata took to the stage and I immediately began to pay attention. I love his speeches, the way he talks in Engrish, his accent, his very nature. He’s the nice guy you give your attention to because you feel you’d be rude if you were to ignore him. So with all of that attention fixed on him, Iwata revealed to the world the Nintendo 3DS… even better, Nintendo revealed Kid Icarus: Uprising and a long list of first, second and third party titles being developed for the system.

Aside from the three titles I mentioned before, everything Nintendo showed off at their conference was something I ABSOLUTELY want. I got very excited at some of the games shown off during their show… of course, I do understand that if you’re not a fan of Nintendo’s games then most of what they showed during their conference won’t have any impact aside from 3DS… people would have to be mad not to be excited by it.

Well done Nintendo… well done. You are the king of E3 once again.

You can watch the Nintendo Press Conference through GameTrailers.com:
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7

One more thing before I go on, Nintendo has some exceptionally good stuff on their E3 2010 site; you should try and check it out before it’s taken down and the link is redirected to the regular Nintendo web site.

Now here’s a closer look at the key moments of their conference in the order they were shown…

The Legend of Zelda: Skyward Sword

Shigeru Miyamoto came out on stage to demonstrate Skyward Sword himself, however the on-stage demonstration did come across a bit of a hurdle when the motion controls ended up failing during key moments of the demo. People who have watched the previous years of E3 will notice that trying to present Wii controls on stage has never worked out well for Nintendo.

Luckily, Nintendo allowed people to play Skyward Sword straight after the conference ended and a lot of impressions spilled out into the net telling everyone how great the controls really were. After watching a few video impressions myself, it seemed very clear that Nintendo had spent a lot of time with the control interface for Skyward Sword. Many video impressions clearly demonstrated the near 1:1 motions being registered without any lag.

The debut trailer for Skyward Sword was also revealed, showing off some nice features of the game which I will talk about in more detail below…

Controls

The controls for Skyward Sword seemed very concentrated and refined compared to past 3D Zelda games. Instead of setting specific items to a selection of buttons, all items are now set using the single B button on the Wii Remote. Hold B and then point on the screen to select an item. Then once an item is set you either use it by pressing a button (usually the A button) or by making a motion of some sort in context with the item. To put the item away you tap B. Extremely simple and it saves players from having to reach for the D-Pad like in the Wii version of Twilight Princess.

Another nice addition is that potions/bottles are easily accessible using the minus button. Tap to allow Link to drink a potion while on the run or hold the minus button to bring up a bottle select screen similar to the item select screen you bring up when you hold B. The plus button on the other hand performs a much more simple function by bringing up the map screen.

Sword swings are, as mentioned before, near 1:1 thanks to the requirement of Wii MotionPlus (which I’m sure will be bundled with every copy of Skyward Sword at launch). Also, just as in the Wii version of Twilight Princess, the Link featured in Skyward Sword is also right handed.

From watching video impressions, players discovered large mushrooms around the demo map area that they could practice on. With each slice that players made on the mushroom, it showed that the game did register many different angles of slicing fairly accurately. Some videos had players making exaggerated moves while other videos showed players performing small flicks. No matter which way the player chose to perform the motion control movements, the game responded well. Oh, and you can also make Link stab his sword forward if you make a stabbing motion with the Wii Remote… hooray.

I did notice in some videos that players did try to trick the game in various ways, mostly by trying to move the Wii Remote faster than the game could register. Extremely fast motions didn’t seem to register very well when the player was trying to execute them in a row, however I don’t really see that as a bad thing since it ends up preventing you from flail your arms around like an idiot in the first place. All you need are small movements and the game will follow them precisely. No need to get nuts… the same thing really applies for every motion controlled Wii game.

Link is able to perform a spin-attack by having the player flick the Wii Remote and Nunchuk in the same direction horizontally. In addition, he is able to perform a vertical version of his spin-attack if the player flicks the Wii Remote and Nunchuk vertically at the same time… very nice. Of course, there’s something even better than a spin attack… Skyward Sword allows to you perform sword beam attacks just like in the first Zelda game and all you have to do is point your sword… skyward to let it charge. Link is also able to perform evasive moves such as rolling, side jumps and a back flip by tapping the A button while moving the control stick in a relevant direction just as he has been able to do in previous games. Also, tapping the A button by itself while Link has his sword out will still let you perform a jump slash.

Oh, and to go with that sword action there is also the shield. Instead of tying the shield control to a button or tethered to the Z-lock like with the Wii version of Twilight Princess, it is now fully motion based. To ready the shield all you have to do is flick the Nunchuk. While the shield is up, the player is able to perform a shield bash by flicking the Nunchuk again just like you’re able to in Twilight Princess.

After some observation I discovered that Link automatically lowers the shield himself during appropriate moments, for example when he’s putting away his sword he will also put away his shield, and when Link requires his left hand he will also put away the shield. I have also noticed that during combat, if Link’s shield his hit hard enough it will fall back into a rest position which means the player has to flick the Nunchuk to ready it again. Indeed, from what I have seen so far of the combat for Skyward Sword, Nintendo is focusing a lot on more advanced combat tactics.

As with every other Zelda game, Link has a large arsenal of different weapons for every occasion. The demo of Skyward Sword at E3 featured the following… A slingshot, whip, bombs, bow and arrow and some kind of mechanical flying beetle. A close inspection of the item select screen also showed three question marks to suggest there may be at least three more items yet to be revealed.

Here’s a closer look at the items Link has…

The different items also add to the tactical nature of defeating enemies. Instead of using the shield bash to deflect deku nuts back at a Deku Scrub, I’ve noticed a video where a player uses his slingshot to stun them so Link could use his sword to finish them off. In another instance I saw another player throw a bomb at a Deku Baba and watch him eat it which ended up blowing it and other Deku Baba’s near him into a million pieces. I’ve also seen people use the Mechanical Beetle to fly into and kill far away enemies. Hell, I’ve even seen video of Link using his bow to stick an arrow through a health heart, possibly so it wouldn’t disappear and he could use it later if needed. All of these factors make me like this game more and more because it allows players to create their own way of playing through certain parts of the game with the tools on hand.

Actually, probably the most interesting feature that is included in the game and is something a lot of Zelda fans have really wanted for a long time is the ability to dash. In addition, it looks like the dash ability functions similarly to Assassin’s Creed and allows Link to climb ledges… though I don’t expect Link to start climbing tall buildings just as Altaïr or Ezio would… I’ve also noticed that whenever Link starts his dash, a green circle will appear that will begin to count down. Judging from this it seems that that circle represents the energy Link has that limits his dash to only short bursts. One more thing, I’ve noticed that when players flick the Nunchuk while Link is dashing he will roll on the ground, but when you flick the Nunchuk while he is not, he will immediately go into a defensive stance with his shield and sword at the ready… Nice.

Visuals

There are very mixed reactions to the cel-shaded visuals of Skyward Sword, Some people think it’s bland, others dismiss the visuals since they are in standard definition instead of their preferred choice of high definition. There are many who seem to react the same way they did to the cel-shaded visuals of The Wind Waker when it was revealed all those years ago… which is a very negative reaction. Of course, there are many other people who really like what they see.

I personally love what they’ve done with Skyward Sword and can see exactly why it looks the way it does. The overall design is very similar to that of Twilight Princess, however Nintendo has obviously taken a page from The Wind Waker’s cel-shaded art style. The combination of the two is a brilliant move in my opinion.

Think about it, the cel-shaded effect of The Wind Waker makes the game virtually timeless. On the other hand, the visual style of Twilight Princess, while being very dark and gritty compared to The Wind Waker tends to age quickly due to its textures, especially when the competition is in high definition. No “realistic” looking game fairs very well on Wii so the best titles are the ones that have some kind of art style to them that takes them away from that form of “realism.”

Shiggy has said that the overall art style for Skyward Sword was made to resemble French impressionists, however they have also stated that the graphics are still being worked on so the final game may change from what we’re seeing so far, though I think it’ll be more of a refinement than anything else. In fact, it’s been clearly stated that if this game had kept the same art style as Twilight Princess then it would have been released by now. I’m guessing that the majority of the game has been finished and that Nintendo are now in the middle of making final touches… of course, the game has a 2011 release date so we’ll all have to be patient.

Story and more information…

From what has been revealed so far, the story of Skyward Sword is set on an island called Skyloft that floats high in the sky in which Link is a native inhabitant. He has lived there for all of his life and knows nothing of the land below, however certain events take place and Link is forced down to the surface. What he discovers is a world filled with evil… I’m guessing that the land below is Hyrule and that it has already been taken over by Ganondorf or some other evil force.

The sword that Link has with him has been called the Skyward Sword by the development staff and they have specifically stated that it will actually BECOME the Master Sword during the events of the game. I think this may have to do with the fairy that resembled the Master Sword shown in the artwork during last years E3. Judging from all of this information, Skyward Sword may be a prequel to all other Zelda games if you subscribe to the Zelda timeline theories… indeed, this may be the story of how the Master Sword became the legendary blade of evil’s bane.

Many people also complained about the overbearing nature of the on-screen HUD that is displayed during the game. Thankfully, the HUD will be removable in the release version of the game. Eiji Aonuma has also confirmed that while this version of the game uses only the motion sensing properties of the Wii Remote and Nunchuk, the final build will also include the option for players to use the IR sensor bar and to fine-tune the control scheme they way they want.

I know that was a VERY long write-up just for one game… but it is one of the games I’m looking forward to the most. I just couldn’t resist.

Golden Sun: Dark Dawn

It’s been a long time coming but Nintendo has finally stopped talking about the coming of a new Golden Sun and is actually revealing it for the first time!

Golden Sun is an unknown series to most people, however there is still a significant cult following. Fans have been waiting for word on the DS version of this game for a very long time… let’s hope whatever advancements are made for this game doesn’t disappoint its fans.

GoldenEye 007

To continue on with the “golden” them, Nintendo showed off the debut trailer for the remake of GoldenEye. Though, from what I’ve seen this game doesn’t seem to be a remake as much as it a re-imagining of the game/movie. As much as we want GoldenEye 007 to be remade faithfully, we all know that’s never going to happen, so I don’t mind the fact that this game isn’t going to be anywhere near what we remember the original to be.

There seem to be many changes being made including a very odd one. Instead of Pierce Brosnan, the James Bond in this remake is Daniel Craig… this is possibly due to licensing issues. The change also means that the tone of the game will be changed considerably to suit Craig’s performance of Bond. Shots from the trailer reflect this as many scenes are set in very grim looking weather conditions and there seems to be quite a few scene changes during key moments of levels.

I’m assuming that this game will also be running on the Call of Duty engine made for Wii since the gameplay seems similar to the World at War gameplay. The original GoldenEye only really allowed melee combat with a karate chop and a rifle butt, however in this new version there seems to be plenty of other methods to dispatch the enemy. I’m sure neck-breaking fans will enjoy themselves quite a lot…

It will be interesting to see how this game actually turns out and whether it will be anywhere near as good as anyone hopes it to be. I’m also interesting to see how the controls will work, if there’s support for the GameCube and/or Wii Classic Controller (Pro)… We’ll be finding out soon enough since the release date is apparently sooner than we expected.

Epic Mickey

Epic Mickey is a game we’ve known about for awhile now but haven’t really seen until now. Warren Spector took the stage to explain the motivations of the game and to show us exactly what kind of game this is. To get a sense of what Epic Mickey is about, a story trailer was released…

This title did start out its life as a multi-platform game, and there are some who have chosen to ignore Wii who feel this is unfair in some sense since it is actually looking quite good (how ironic). However, I can see why Wii has been chosen as Epic Mickey’s chosen platform as it does require a lot use of the paint and thinner gameplay mechanic which requires a lot of aiming on-screen. Such a gameplay mechanic without the use of Wii’s IR pointer would end up being very slow and cumbersome on other platforms… though with the coming release of PlayStation Move, perhaps Epic Mickey may end up crossing to another platform in the future.

One of the key ideas of this game is to put Mickey in a position to become a respected hero more than just a theme park amusement character. I hope Warren Spector and his team can achieve that since it is a very challenging and worthy goal to reach for. I look forward to playing this game very much and hope it turns out to be a game that everyone cannot miss.

Also, I just want to say that the Steamboat Willy level that was shown off during the conference was awesome… I was tripping balls while watching it, I swear… they really captured the essence and style of Mickey’s first outing in the game. Truly magnificent…

Kirby: Epic Yarn

First we had a couple of “golden” games and now here are a couple of “epic” games. Kirby hasn’t been seen in his own home console game since Kirby 64: The Crystal Shards on the Nintendo 64 so when Reggie introduced Kirby: Epic Yarn, it was a great pleasure to witness Kirby’s triumphant return in what has to be the most disturbingly cute game of this generation.

The puffball may not be as he was in previous games; he lacks the ability to suck up enemies and absorb their powers, however the textile based visuals present in Epic Yarn adds very nice gameplay elements to the mix that makes up for that. Plus, it’s just awesomely cute to see Kirby transform into a fish in fresh water, a dolphin in sea water, a big robot on treads… and apparently when you double tap in a direction to make Kirby run… he turns into a race car! Now if that isn’t awesome, then I don’t know what is.

I can’t wait to see what other gameplay mechanics they’ll have in store for this game, but I have noticed that it does include a co-op element, allowing at least a second player to join in the fun. There’s no word if the co-op extends all the way to four players, however… we’ll see in time, I guess.

Dragon Quest IX: Sentinels of the Starry Skies

This game has been out in Japan for a long time now and it’s still taking its time to reach other regions. It may be late, but it’s still a very big title that Nintendo is keen to promote. The tag feature has been extremely popular in the densely populated areas in Japan, however I do wonder how successful this feature will be in countries that don’t really work the way Japan does in terms of population density. Of course, the features that use tag mode aren’t really part of the core of the game, but they do add a lot to the experience.

Dragon Quest enjoys great popularity in Japan, but not quite as much outside of the country… I wonder how much more promotion the game will receive when it does come time for release. Oh, and here’s the debut trailer for those who are interested…

Metroid: Other M

Nintendo revealed Metroid: Other M during last years E3 press conference and it ended up being the only shining beacon of hope for the company at the time amongst a collection of expanded audience games. Since then there has been quite a lot of new information revealed about the game as well as some videos showing us how the gameplay works.

It’s hard to tell how this game will turn out and it is following in the shadow of a great set of games developed by Retro Studios. When Nintendo announced that they were going to launch a brand new Metroid game with Retro Studios, an American developer at the helm, people were sceptical as to whether the game would turn out any good. When Metroid Prime was finally released on the GameCube, it blew everyone away and showed that Retro understood very well a lot of the key aspects that make a Metroid game what it is.

It’s been a few years since then and Retro has enjoyed much success with three games completed over two systems as well as a fourth compilation game of the Metroid Prime Trilogy… the torch has now passed over to Team Ninja and it’s coming close to the release date of Metroid: Other M which hits stores in North America in late August. It’s a very troubling time in any games lifespan when it must step prove its worth in a new gameplay style…

Story and structure

Other M is set between the events of Super Metroid and Metroid Fusion and answers some questions that have been brought up by Metroid Fusion and Metroid Zero Mission. I also feel that Other M is going to lay down some more stories to be told in the next game of the Metroid series set AFTER Metroid Fusion. Whatever Other M has in store for us, I’m sure it will be interesting… and I really do hope the voice acting is up to scratch as well. A new trailer was shown during E3 though it didn’t really show us anything more than we’ve already seen in previous trailers released for the game.

I have to be honest about this; I am having my doubts about what I’m seeing with Other M. I do understand that the development team wants to humanise Samus by giving her a deeper story for this game compared to any seen in previous games, however I do feel that it is may very well effect the game structure a little too much for my liking. Metroid is best when it’s set in a non-linear format and players are able to get lost without the use of their map and navigation skills. Metroid is about exploring and finding your way around areas and finding new areas that are well hidden. It’s also about not having any kind of linear path and involves plenty of backtracking… a gameplay element I know a lot of spoilt gamers complain about these days.

I fear that the inclusion of this story element as well as the interaction with many characters during the game is going to force the game into a more linear structure than what I think should be allowed in a Metroid game. The fact that Samus’ power-up utilisation is controlled by Adam Malkovich seems like a strange turn of events, but I guess they couldn’t just have Samus lose her abilities all of a sudden like they have using various different methods in past games… it does feel a little too much like Metroid Fusion in that sense though… and that’s not a good thing.

Controls

The fear of linear progression is one thing that concerns me, but another aspect of Other M that I’m really afraid for are the controls. Metroid: Other M uses the Wii Remote on its side in the basic NES format. You use the D-Pad to move, 1 to shoot, 2 to jump and A to go in and out of morph ball mode. In addition, when you point the Wii Remote at the screen it will automatically transition into a first-person view reminiscent of Metroid Prime. From there you can scan specific key spots of an environment and is the only time you are able to fire your missiles. Looking around the environment using the first-person perspective can also lead Samus onto new paths. Lastly, Samus can perform dodge moves if you tap on a direction on the D-Pad at specific moments and also perform melee moves and finishers.

It’s all designed to be very simple, but at the same time it ends up being quite restrictive in the process. For example, the D-Pad seems like a strange control input to use in what is still a 3D environment. I saw many videos that showed Samus moving around quite rigidly. To make matters worth, players seemed to have trouble making Samus point and shoot in the direction that they wanted her too. Of course, because of the rigid nature of Samus’ movement and directional control, Team Ninja has included an auto aim feature. Despite the auto-aim feature, players still had to make sure they pointed in the correct direction for it to lock onto enemies. The precision that players enjoyed in past Metroid games is going to be a lot harder to achieve in Other M by the way things seem to operate in the game.

I also don’t like having the missiles delegated purely to the first-person viewpoint… but the solution to all of these problems is so very simple: simply attach the Nunchuk and allow players to use the usual Wii Remote + Nunchuk combination. With this control option, players will have a familiar anchor with Metroid Prime 3 Corruption.

On the Nunchuk you use the control stick to move fluidly through the 3D environment, the C button to go in and out of morph ball mode and hold the Z button to instantly go into first-person view. On the Wii Remote you press A to shoot, B to jump and down on the D-Pad to fire your missile… AT ANY TIME. Also, to solve the whole aiming issue, the player will have the ability to direct Samus’ fire where ever they point on the screen so they can directly target enemies themselves.

Of course, with the changed control schemes they would have to change the way the camera functions and sets the scene for each area… but it’s a hell of a lot better than what they have right now… at least I think so… and I don’t really understand their reasoning to have the controls the way they are now… aside from trying to use nothing but the Wii Remote by itself.

Final Thoughts

I know I’ve been all doom and gloom about Metroid in this entry, but I feel that all of what I said needs to be said. I hope Other M does turn out to be really good… and if it does turn out to be good… will it have what it takes to out Metroid the Metroid Prime Trilogy?…

Donkey Kong Country Returns

A short time before Nintendo’s conference we got word that Retro Studios may in fact be working on a Donkey Kong game… I was a little hesitant at hearing the news, but now that I’ve discovered that it’s a continuation of the Donkey Kong Country series, it seems alright now.

Donkey Kong and Diddy Kong are back and it looks like there’s some co-op elements thrown in, allowing a second player to join in on the fun. Some videos taken during E3 suggest that the co-op elements are similar to New Super Mario Bros. Wii in away. But the Donkey Kong Country series has never been very similar to any Super Mario games so it’s going to be interesting what other new additions Retro has for us.

On a slightly different note, I also wonder what Retro Studios has in the future after they finish the development of DKCR.

Nintendo 3DS

Finally, Nintendo spends the last part of their conference to reveal the Nintendo 3DS. We’ve all known about it for awhile now, but for the lucky people who got to experience it first hand, they truly got to see what an amazing machine it is. I wish I could have been one of those people… but there is someone in Twilight Lynk who has gone hands-on with the 3DS and that’s Jeff. I’m sure we’ll be hearing about his impressions on the forum pretty soon.

The video shown of the 3DS games so far suggest that it’s similar in power to the GameCube which makes it on par with the PSP in terms of hardware power. That said, it all depends on what kind of games are available for the 3DS to truly become successful. I’m interested to see how the system fairs as the successor to the Nintendo DS and how it’s embraced by different audiences.

I can tell from the reaction to it during E3 that a lot of more traditionalist gamers are happy with the power increase and like the idea of 3D gaming but I’m not quite as sure how the expanded audience will think of the system. How will Nintendo advertise the system to the masses when they have no way of showing off the 3D effects unless someone actually witnesses the system with their own eyes?

They’re also going to have to bring some very new things to the table to convince people of the expanded audience to invest their money into the new system… and it’ll have to be something that the DS can’t provide other than the 3D effect.

I’d like to go on and on about the 3DS, but I think I’ll actually save it for a completely separate entry considering that this entry has become pretty damn huge by this point.

Kid Icarus: Uprising

When Nintendo started playing the debut trailer at their E3 show, I got very, VERY excited. It’s been a long time coming and because it’s a 3DS game it’s become very obvious why they never revealed it at last years E3 like we were all hoping they would. Pit is back and he’s sorry he’s kept us waiting… unfortunately the one liners don’t stop there and appear to be quite common in the game… but I guess that’s the price we have to pay to get a new Kid Icarus game.

From the few short moments shown during E3, the game seems to have a Sin and Punishment vibe to it however I really want to see some traditional platforming in there as well akin to what we’re used to with the original.

Whatever happens, the game does look fun with some pretty cool fast paced action. It looks as if there’s be some pretty epic moments mixed along with some silly moments. I’ve only been able to witness the game in 2D but I’m sure it’s pretty damn impressive in 3D…

More 3DS games

Along with a new Kid Icarus, Nintendo showed off a long list of third party developers that are bring games out for the system. The list is quite long and quite impressive with games like Metal Gear Solid 3D: Snake Eater, Resident Evil Revelations, Assassin’s Creed: Lost Legacy and many, many more

Not only that, Nintendo are throwing every franchise they have at the 3DS… Mario Kart, Paper Mario , Zelda, Kid Icarus, Star Fox, PilotWings and Nintendogs + cats just to name a few. I’m sure there are quite a lot more games in the pipeline, possibly even some that we’ve been waiting for quite awhile such as another Pikmin.

Not many playable games were present this year and unfortunately some of what was shown were actually ports of Nintendo 64 games, however the future is bright for the 3DS. Hopefully, over the next few moths we’ll get a better understanding of what we have to look forward to when the 3DS is finally released.

Round-up

So here’s an easier to digest version of what was just shown… bet you wish you had noticed this part of the entry before reading all of that, eh.

So there we go…

I wasn’t kidding when I said “epicly long”… if you haven’t died of old age by the time you reach this paragraph then congratulations are in order. However, now that you’re here, why not take some time to post up your own comments about E3 2010.

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